Characters
(click image to view full-screen and then click to scroll :) )

Nightingale
Nightingale
zbrush, max, headus, topogun, xnomral, 3dcoat, photoshop, and marmoset 2








Archer Lady Sibill
WIP of Archer Lady Sibill based on Paul Kwon's concept :)
sculpt
zbrush


switched to Archer for a bit, doing her textures, her low poly is around 6.76k, she's going to be diffuse ONLY, 2048 x 2048 (painting at 2048, no sizing down) :)
current shot is from Marmoset 1 with the Flat Environment shader.

this is a *ROUGH* bake from my sculpt, so it isn't pretty yet XD
bake is from topogun, i baked out a color map (because i polypainted the skin and eyes in zbrush), AO map, and a Skylight map. I baked each version with 0 cage and with 10 cage, some areas still popped out so i did a 20 cage for the AO and Skylight.

my maps in photoshop are currently set up:
Skylight Folder (top) is set to Soft Light, with 50% Opacity.
AO Folder (second) is set to Multiply, with 50% Opacity. BOTH have a Hue/Saturation Adjustment to inject an Tannish/Orange into the maps.
Color folder (bottom) with normal 100% settings, underneath that is just a 50% grey :)



Draenei Murkah
Draenei fanart, her name is Murkah because she reminds me of my great aunts russian blue mix xD
she's 4,661 tris and 1024 X 1024
diffuse only, marmoset shots :)
3ds Max 2011, Zbrush 4R5, Headus UVLayout, TopoGun, 3dCoat, Photoshop, Marmoset

final:

wires:




Paladin Alyonushka
this is Alyonushka, tried my hand at some WoW Paladin fanart XD
diffuse only :D
she's 3,368 tris, the body and stuff in on a 512x512 texture, while the shoulder armour, and helm are all on a 256x256 each :)
shots from Marmoset
3ds Max 2011, Zbrush 4R5, Headus UVLayout, TopoGun, 3dCoat, Photoshop, Marmoset
1024x1024 and 3,509 tris

final:

wires:




Castanic Bust
fan art of the castanic race from tera online, costume redesigned from one of the originals :)
diffuse, rough normals and spec :)
3ds Max 2011, Zbrush 4R5, Headus UVLayout, TopoGun, 3dCoat, Photoshop, Marmoset
1024x1024 and 3,509 tris

final:

diffuse only and wires:



Lumbering Oaf
wow fan art based off of Tully's card
diffuse, rough normals and spec :)
3ds Max 2011, Zbrush 4R5, Headus UVLayout, TopoGun, 3dCoat, Photoshop, Marmoset
1024x1024 and 3,134 tris

final:

diffuse only and wires:


Female Base Anatomy
3ds Max 2011, Zbrush 4R4




Darksiders 2 Death Fan Art
based on BoBo's sculpt and Joe Mad's original design :)
3ds Max 2011, Zbrush 4.0, Headus UVLayout, Photoshop, xNormal, Marmoset



Azra
3ds Max 2011, Zbrush 4.0, Headus UVLayout, Photoshop, xNormal, Vray

final pose: full size

head shot:
 
turnarounds: full size

high poly: full size

maps:


the head i ended up going with, did an angle shot to make sure it was working out:

Hazardous' Female Character Modeling Workshop: Lady Mechanika
Lady M is owned by Joe Benitez :)
3ds Max 2011, Zbrush 4.0, Headus UVLayout, Photoshop, xNormal
final low poly turnarounds


wire shot with ao and normals


maps:


construction:


flat turnaround wires:


Final Poly Painted High Poly:
FULLSIZE FILE (HERE)


Greyed High Poly with a comic matcap composited:
FULLSIZE FILE (HERE)





Base Mesh:
FULLSIZE FILE (HERE)


Dauthus Briggan
Concept by Cole Eastburn
removed the old low poly and the textures, I don't feel like they cater to my skill level anymore :)
3ds Max 2010, Zbrush 3.1